While i was playing around with the M2Server, I seem to have found something quite interesting. It seems you can create your own sets without having to code anything.

First create a txt folder in your Envir folder called GroupItems.

Inside the txt file insert this
[0]
FLD_DRESSNAME=BaseDress(F)
FLD_WEAPONNAME=
FLD_RIGHTHANDNAME=
FLD_NECKLACENAME=
FLD_HELMETNAME=
FLD_ARMRINGLNAME=
FLD_ARMRINGRNAME=
FLD_RINGLNAME=
FLD_RINGRNAME=
FLD_BUJUKNAME=
FLD_BELTNAME=
FLD_BOOTSNAME=
FLD_CHARMNAME=
FLD_HINTMSG=Bonus Activated
;Added HP %
FLD_RATE1=1
;Added MP %
FLD_RATE2=2
;Added AC
FLD_RATE3=3
;Added AMC
FLD_RATE4=4
;Added DC
FLD_RATE5=5
;Added MC
FLD_RATE6=6
;Added SC
FLD_RATE7=7
;Added Accuracy
FLD_RATE8=8
;Added ASpeed?
FLD_RATE9=9
;Added Magic Resistance (not working?)
FLD_RATE10=10
;Added Poison Resistance (not working?)
FLD_RATE11=11
;Added Poison Recovery (not working?)
FLD_RATE12=12
;Added HP Recovery (not working?)
FLD_RATE13=13
;Added MP Recovery (not working?)
FLD_RATE14=13
;Not Sure About these..
FLD_RATE15=0
FLD_RATE16=0
FLD_RATE17=0
FLD_RATE18=0
FLD_RATE19=0
FLD_RATE20=0
;Item Effects like Tele, Para? Set to 1 to activate
;Paralysis Ring
FLD_FLAG1=0
FLD_FLAG2=0
FLD_FLAG3=0
FLD_FLAG4=0
FLD_FLAG5=0
FLD_FLAG6=0
FLD_FLAG7=0
FLD_FLAG8=0
FLD_FLAG9=0
FLD_FLAG10=0
FLD_FLAG11=0
FLD_FLAG12=0
FLD_FLAG13=0
FLD_FLAG14=0
FLD_FLAG15=0
FLD_FLAG16=0
FLD_FLAG17=0
FLD_FLAG18=0
FLD_FLAG19=0
FLD_FLAG20=0
